Dark Souls 3

Status Effects

      Effects
      Poison Weaponry
      Effects
      Toxic Weaponry
      Effects
      Bleed Weaponry
      Effects
      Effects
      Curse Weaponry

There are five status effects that can affect the player and enemies. This is shown by a bar on your screen with an icon of the ailment.

Poison

If Poison is inflicted on the player, a green status bar will appear. As Poison is inflicted repeatedly, the status bar will becoming increasingly red, until it is fully red, which is when the Poison effect will occur.

The amount of Poison inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • 3 damage per tick of poison, up to 537 damage in total.

Poison Weaponry

Poison Prevention

Toxic

If Toxic is inflicted on the player, a green status bar will appear. As Toxic is inflicted repeatedly, the status bar will becoming increasingly red, until it is fully red, which is when the Toxic effect will occur.

Effects

  • 14 damage per second, up to a total of 2506 damage overall.
  • -15 to stamina regeneration

Toxic Weaponry

Toxic Prevention

Bleed

If Bleed is inflicted on the player, a green status bar will appear. As Bleed is inflicted repeatedly, the status bar will becoming increasingly red, until it is fully red, which is when the Bleed effect will occur.

The amount of Bleed inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • Minor amount of instanteous HP damage
  • Major amount of instanteous Stamina damage.

Bleed Weaponry

Bleed Prevention

Frostbite

If Frostbite is inflicted on the player, a green status bar will appear. As Frostbite is inflicted repeatedly, the status bar will becoming increasingly red, until it is fully red, which is when the Frostbite effect will occur.

The amount of Frostbite inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • Reduction in movement speed until the status bar has returned to green.
  • -15 to stamina regeneration

Frostbite Weaponry

Frostbite Prevention

Curse

If Curse is inflicted on the player, a green status bar will appear. As Curse is inflicted repeatedly, the status bar will becoming increasingly red, until it is fully red, which is when the Curse effect will occur.

Effects

  • Instant death.

Curse Weaponry

  • None

Curse Prevention