# Scaling

Scaling determines how much additional damage a weapon deals.

The additional damage is based on the weapon's stat bonus, base damage and your strength, dexterity, faith and intelligence stats.

The weapon's stat bonus is indicated by a letter grade of S/A/B/C/D/E or as - which means no scaling for that stat.

# Calculating bonus damage

Each weapon has a base bonus value for each stat, for example the Butcher Knife has a strength bonus of 104

This bonus gets multiplied by a scalar value dependent on the upgrade level. For any weapon maximally upgraded this scalar value is 1.4.

The result of this multiplication is divided by 100 and then multiplied by a value dependent on your strength stat. This gets multiplied by the weapon damage.

This calculation is done for every stat the weapon has a bonus for and then these values get added together to form the bonus damage.

**Example**

My character uses a Butcher Knife+10 with a strength bonus of 104 and 190 weapon damage.

It is a +10 weapon so the scalar value is 1.4.

My character has 25 strength, at 25 strength the stat's modifier is 0.4342289734.

Bonusdamage=104∗1.4/100∗0.4342289734∗190

This gives us a bonus damage of ~120.13 or 120.

*I haven't tested with intelligence or faith*

## Weapon upgrade bonus scalars

Upgrade Type | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |

Titanite Shard | 1.0 | 1.05 | 1.1 | 1.15 | 1.2 | 1.23 | 1.26 | 1.29 | 1.32 | 1.35 | 1.4 |

Twinkling Titanite | 1.0 | 1.08 | 1.16 | 1.24 | 1.32 | 1.4 | - | - | - | - | - |

## Strength/Dex Modifiers

Level | Scalar |

1 | 0.0 |

18 | 0.25 |

40 | 0.75 |

60 | 0.85 |

99 | 1.0 |

## Weapon Base Bonuses

*Curved Greatswords**Straight Swords**Greataxes**Halberds**Bows**Curved Swords**Katanas**Greatswords**Ultra Greatswords**Thrusting Swords**Axes**Hammers*

Weapon | Str Bonus | Dex Bonus | Int Bonus | Fth Bonus |

Carthus Curved Greatsword | 41 | 55 | 0 | 0 |

Exile Greatsword | 40 | 45 | 0 | 0 |

Murakumo | 42 | 53 | 0 | 0 |

Old Wolf Curved Sword | 21 | 72 | 0 | 0 |